“Going outside is highly overrated.”
Ernest Cline, Ready Player One
Escape from tutorial hell
Hello Coders! 👾 In the journey of learning to develop games, many of us fall into a seductive trap known as ’tutorial hell’. It’s a …
Responsible AI
Hello Coders! 👾 Artificial Intelligence is no longer a futuristic concept. It has become a part of our daily developer lives (well, for me at least). …
80-20 rule in game development
Hello Coders! 👾 Have you ever heard of the 80-20 Rule? This principle tells us that for many things, 80% of our results come from just 20% of our …
Different types of LLM models
Hello Coders! 👾 In today’s post, I hope to demystify Large Language Models and break down their functionality a bit without any confusing …
Adding Knowledge to Rosie
Hello Coders! 👾 In the ongoing series about my AI Assistant Rosie, I’d like to shed some light on how I gave her access to accurate and …
Semantic Kernel in VSCode
Hello Coders! 👾 Remember when I mentioned Rosie and how much it relies on Semantic Kernel ? Well, I’ve been diving deeper into this world and …
Rosie and Azure OpenAI
Hello Coders! 👾 Today I’d like to dive a little deeper into the inner workings of my assistant Rosie. She’s not just any virtual …
Rosie and Semantic Kernel
Hello Coders! 👾 I’ve been itching to share some updates about my AI assistant, Rosie . She’s been my silent partner for quite some time, …
Quest Passthrough
Hello Coders!👾 The advancements in AR technology have opened up new possibilities for mixed reality experiences, and today, I’d like to share …
Wonderland Component Life Cycle
Hello Coders! 👾 Today, I want to talk about something that often puzzles people: the lifecycle of a component. You know, those moments when …
Wonderland Components: JS vs TS
Hello Coders! 👾 Today, I want to chat about something that’s been asked me quite a few times. What is the difference between JavaScript and …
HMD.Link bookmarklet
Let’s make URL Sharing with hmd.link even easier! Hello Coders! 👾 I’m super excited to let you in on a nifty trick that I’ve …